Software Used:
Maya
Arnold
Nuke
PTGUI
Agisoft Photoscan
Tank vs Fluff
For this project I worked in a group with Jared Kengla, Clarissa Walls, and Aberdeen Zishan Shang. We were mentored by Kyle Cody, Todd Akita, Dongyoon Jang, and Cat Gulácsy from The Mill. For this project I shot all the footage, scanned the environment, and shot HDRI’s during the shoot. For the computer generated aspect I was mostly involved with the third shot. The effect of the chocolate chips was done by Jared Kengla while I focused on lighting, look development, some modeling, some texturing, and compositing of the third shot.
BreAKdown:
Early R&D:
Some of the first preparatory steps were to download the car, give it a basic rig, and set up a look development scene with an HDRI. The HDRI I shot.
We also needed some initial rough previz to block out our ideas. I did all the previz.
We wanted to make sure it was feasible to shoot what we wanted so I shot a simple screen test with a test car we bought for scale reference.
A more advanced rig allowing us to have the wheels automatically move to match how far the car moves.
We needed working suspension since the car was going to jump from a table.
Car Shading:
My fellow look development artist and I were both required to do a material test for the car. This was my one.
STORYBOARD:
A simple storyboard for our shoot.
Previz:
Final previsualisation for our shoot. I used some images taken of the space to stitch a simple photoscan of the space together for the scale. I then roughed out the space in simple forms to create a more accurate previsualisation.
Kitchen Scan and HDRI:
To help with scale and placement I did a full scan of the kitchen. This was also used to get detail on the surfaces the car would ride on and helped with lighting.
HDRI’s to capture lighting. I ended up doing the lighting from scratch for shot three since the HDRI was not producing the results I wanted. This stemmed from the fact that the car transitioned between two lighting environments so it was necessary to have a 3d lighting setup.
Egg Carton Scan:
One asset that we needed was an egg carton so I photoscanned one. I pushed it through the whole pipeline of cleaning it up, retopologizing it, and creating textures for it.
Object LookDev:
A look development scene for all the objects I did.
One thing I redid was the butter because I wasn’t happy with how the light was interacting with it.