SDGM 560

Version 6

What I’ve worked on this week:

  • I fixed the lighting in the scene and darkened down the background

  • Turned on transmit AOV’s in all the glass shaders

  • Worked on the shader for the egg and the egg carton, they had too much sub surfacce

  • I moved the butter over the scratches on the table

  • Adjusted the black levels so it didn’t get too dark

  • I split the luts into a base lut which brings it into a more physically correct color space. Then I added a look lut to bring it into a closer aesthetic match to the other shots

  • I put detail on the bottom of the car

  • Fixed the floating objects

  • Fixed the reflection pass and shadows

  • I switched out the materials on the car with my own so that I could adjust them independently from my shot without affecting Clarissa’s shots

  • Fixed spatula issue where it was dark (it was simply the opaque switch in the glass material

Luke Midgley