SDGM 560

PreViz, Prepping, and R&D

As part of our pitch my group and I wanted to do some PreViz with the car we aim to use (the Renault Twizy). Since I had some experience with rigging I took on the job and downloaded a model from TurboSquid. Sadly it wasn’t properly set up for animation. It was a single solid mesh that was triangulated so I split the mesh and then recombined and quadrangulated the mesh. I then built a simple rig that allowed me to control the basics no matter where I turned it. I then did some PreViz, as well as some tracking tests using the rig. I also shot and HDRI for the light rig.

Rig allows front wheels to be rotated and has an expression on the wheels allowing them to rotate as the car moves forward. It also works while turning.

Test render of car using 360 HDRI

360 HDRI used for light rig

Playblast of PreViz

Shot test as well as tracking test to see if shooting at this scale is possible and if it can be tracked. It turned out successful except for slight camera issue about midway through, with some refinement to the track this shouldn’t be an issue.

This is my lighting reference, the artists are William Eggleston, Philip-Lorca diCorcia, Alex Prager, Gregory Crewdson, and Holly Andres.

Luke Midgley