SDGM 560

Further Shader Work

I added in the HDRI of our space as well as worked on the door material and car paint. I also replaced the chrome on the logos on the wheels since after further review it seems that those are the same white as the wheels. I also replaced the white metal on the mirror so as to match the customization of the car that we are going for as a team.

Notes from first review session:

The biggest note for the look development side of things was to fill the space with objects so as to break up the space and ground it. It was recommended to either go the route of adding objects on set, and rotoscoping around them or to add in CG elements. We are planning to do a mix of both. It was also mentioned to either do CG set extensions or to shoot everything close up and fill the space with objects. We have decided to do the later.

Luke Midgley