Tank vs Fluff

 

Software Used:

Maya

Xgen

Arnold

Al Shaders

Bifrost

NCloth

Maya Fluid

Nuke

Tank vs Fluff

The requirements for this project were to model a tank, have it shoot a projectile, explode a balloon filled with water, onto a fluffy creature. Other than the texture maps I am responsible for all aspects of this work.

 

Reference:

I started by grabbing as much reference as I could find of tanks and located some blueprints.

 

Modeling:

The first stage was to model it. Everything was modeled with the intention of subdividing. This made it light to work on.

 

UV Mapping and Texturing Predominantly using procedurals:

I went through an UV’d every part of the tank then textured it. It was predominantly textured using procedural noises stacked on top of eachother. The decals were not procedural. It was shaded using AL Shaders.

 

Rigging:

I did a full tank tread rig so that it could follow deformations in the ground. I also built an aiming system. My tank tread system conveniently also allowed me to rock the tank due to recoil.

 

Rigging and fur for creature:

We needed to do hair for our little character so I did it using xgen. I also gave it a basic rig that allowed it to wiggle and to look and blink.

 

Environment:

I wanted to give the implication that the person who owned this space created dioramas so I styled it as such. The story was that the little furry guy was trying to crash the computer with the project that the owner had been working on and the tank was trying to defend it.

 

Tank Fire Effects:

I had never done explosions before so these are some experiments. I used nparticles.

 

Animation:

This was an animation block out.

 

Fluid and Fur Sim:

I used bifrost to do a fluid simulation of the balloon bursting on the character. The balloon used ncloth