Tanqueray

 

Software Used:

Nuke Studio

Houdini

Substance Painter

Model X

I worked as the finish artist on this spot for Tanqueray. The director was Martin Wonnacott. This spot had some more advanced comp work required. The basics were transitions and unique drop shadows but it also required flipping the central can around in the ending shot. For that I had to build a 3d mesh projection and clean it up with Substance Painter. We also needed a spritz at the end. After using assets online that weren’t quite meeting Martin Wonnacott’s vision I went over to Houdini and did a particle sim to try and dial in the exact look of the spritz.